01Concept & planningTurn the brief into a competition and a delivery plan.
Define the audience, game titles, format, schedule and budget. Plan staffing, venues, production responsibilities and contingencies around the scale of the event.
02Rules & publisher coordinationCompetition rules built around each title’s publisher requirements.
Eligibility, team composition, match formats, tie-breaks and conduct. Clear procedures for disputes, penalties and exceptions, with the event’s permissions and approval requirements established before launch.
03Registration & player operationsManage sign-ups from open registration to confirmed rosters.
Registration intake at scale, eligibility and roster checks, player communications and check-in. Connect participant records to seeding, match schedules and competition updates.
04Brackets & tournament controlThe competition structure and the people running every round.
Seeding, groups, elimination brackets, fixtures, referees and results. Administer matches, resolve escalations and coordinate qualification, finals and prize operations.
05Equipment & live productionRental equipment, technical operations and broadcast working together.
Gaming PCs, consoles, simulators and VR, with delivery, installation, networking, testing and on-site support. Coordinate talent, stage cues, livestreams and the running order, then manage teardown and collection.
06Final reports & handoverClose the event with a clear record of delivery and results.
Consolidated results, registration and attendance summaries, incident and resolution logs, and production deliverables. Report agreed KPIs and available broadcast or engagement data, with recommendations for the next edition.